Meet the layers that support Cloud Computing and how they work together.
As we have seen in the post “what is Cloud Computing?”, Cloud computing allows you to access a set of features, solutions, and applications stored on an online server. Through an Internet connection, you can create, edit and share files, manage services, infrastructure, and storage capacity, facilitate work processes and increasing productivity in the corporate environment. For cloud computing to function properly, some structures are essential. Check out the layers of Cloud Computing:
IAAS (Infrastructure-as-a-Service) the IaaS is the necessary and structural layer for Cloud Computing operation. She represents the whole physical part of Servers, Data Centers, hardware and power and cooling equipment, which enable the storage & transmission of data and applications quickly using the Internet. It is she who ensures the operation of the service and allows the platform to work in creating the system to be used. The infrastructure can be allocated both inside the company, requiring the implementation of the hardware needed for the process, and outside it, in outsourced providers that may be located in other countries. How the technology works through the use of the Internet, the provider supplies all service remotely, since the infrastructure for the final application employed in the company. All this activity is coordinated by professionals called infrastructure architects, who organize and give maintenance to the service work with quality and efficiency.
Each of these layers has equal importance to the functioning of cloud computing. When they are used together and coherently, bring a series of benefits to the company such as increased productivity, scalability, flexibility, among others. Want to know more about Cloud Computing? We have assembled a more in-depth content about the topic on Cloud Computing white paper in detail.
Microsoft: Crackdown will put the “power of the cloud to the test on the Xbox One
The explosive trailer for Crackdown unveiled by Microsoft during your Conference at E3 this year wouldn’t let the gamer community agitated only due to the return of such series. In addition to announcing the game, the company just revealed that the much-discussed Xbox One Cloud Computing should be used. In an interview with Kotaku, Phil Spencer, head of divisions of the Xbox, not tried to answer questions so elusive: the Executive was clear and stated that the processes of complex rendering should be performed through the power of the cloud “in Crackdown.
“Then, let’s say, and that is something absolute, you throw a missile of a particular angle – the destruction depicted the scene will appear differently depending on the positioning of the shooter, based, therefore, on the physics of impacts ‘. We’ve been working this way in our actual capacity to perform calculations of milhões and particle milhões from cloud computing “, elucidated Spencer. In this type of process, the user platform (Xbox One) would be set up as a kind of receiver data interface rendered.
“The local device (video game) ‘ don’t know ‘ the reason of the locations or the ‘ place where the next frame should be .’ Both of these processes are carried out through the power of the cloud. There are these movements of exchange of information between both platforms “, he also said the big shot. Spencer made it clear that the demonstration of the rendering mechanism via cloud made in April this year used as the work in progress of the Crackdown. “Yes, the demo was done with the ‘ in progress ‘ version of Crackdown,” confirmed the Executive through your Twitter – watch below the part of the promises Microsoft made.
Crackdown should be released in 2015. After that, little is known about the production status of the title. One can expect, however, that the return of the franchise should be so colossal: Dave Jones, one of the creators of “Crackdown” – and also one of the creators of the first GTAs –, is behind the cloud technology that should be used for the upcoming game. “And, then, we should have other studios involved in the development of the game with our internal team,” he concluded.